Shrines of a Vengeful Kami

Synopsis

 * The shrines of O-Kagachi, lit for hundreds of years, have gone dark and you're to blame. Greed for a trophy rivaling its heart-turned-disk was your cause. Knowing O-Kagachi would emerge with its spirit company in tow, you prepared tirelessly for this day. Will the flames smothered cause the world to again be raised as ante?

Setup

 * 1) Place O-Kagachi, Vengeful Kami in the dungeon's command zone.
 * 2) Place the following cards on the battlefield:
 * 3) * Honden of Cleansing Fire
 * 4) * Honden of Infinite Rage
 * 5) * Honden of Life's Web
 * 6) * Honden of Night's Reach
 * 7) * Honden of Seeing Winds
 * 8) Attach an Extinguished to each of the cards from step 2.
 * 9) Set the dungeon's life total to 60.
 * 10) Shuffle the dungeon's library thoroughly.
 * 11) Determine player turn order.
 * 12) You have completed setup for Shrines of a Vengeful Kami.

Level 1

 * O-Kagachi, Vengeful Kami begins the game in the command zone.
 * Draw 2 and play all cards drawn this way.
 * Spirit tokens controlled by O-Kagachi, Vengeful Kami have flying.
 * Levels up at the beginning of the next dungeon upkeep if any of the following is true:
 * It is dungeon turn 4.
 * A raider has 10 damage at the beginning of the dungeon upkeep.
 * O-Kagachi has 15 damage.

Level 2

 * O-Kagachi, Vengeful Kami enters the battlefield.
 * Draw 3 and play all cards drawn this way.
 * Spirit tokens controlled by O-Kagachi, Vengeful Kami have flying.
 * Levels up at the beginning of the next dungeon upkeep if any of the following is true:
 * It is dungeon turn 7.
 * A raider has 18 damage at the beginning of the dungeon upkeep.
 * A raider is dead.
 * O-Kagachi has 30 damage.

Level 3

 * Draw 4 and play all cards drawn this way.
 * Spirit tokens controlled by O-Kagachi, Vengeful Kami have flying.
 * O-Kagachi, Vengeful Kami’s text is modified to be:
 * Flying, Trample
 * Whenever O-Kagachi, Vengeful Kami deals combat damage, create a 1/1 white spirit creature token with flying for each damage done by O-Kagachi, Vengeful Kami.
 * Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls, then return target nonland permanent that player controls to its owners hand.”


 * If it is dungeon turn 13, raiders lose the game.

How to Win

 * Reduce O-Kagachi, Vengeful Kami's life total to 0.
 * Exile all cards in O-Kagachi, Vengeful Kami's library.

Tips

 * Prepare some emergency board wipes to protect your team from getting overrun.
 * Utilize a deck capable of putting down lots of lands that does not also rely on using all of them each turn to extinguish shrines without having to sacrifice mana production for leaner decks.

Special Card Rulings

 * Aether Shockwave will always tap all non-spirit creatures.
 * Arcane Adaptation will always choose Spirit.
 * Avacyn's Collar prioritizes humans, then creatures with the highest power able to attack, then creatures with the highest power. Whenever possible, Avacyn’s Collar will be equipped to a different creature if a higher priority target becomes available.
 * Benevolent Offering prioritizes the marked raider for the first effect, then any marked raider for the second effect.
 * Consign to Dust will have it's strive cost paid for each raider enchantment and artifact and target them all.
 * Disperse prioritizes a valid target the marked raider controls, then any other valid target an unmarked raider controls.
 * Geist of the Lonely Vigil always blocks and may attack on a 3+ roll on dungeon level 2 or greater.
 * Guardian of Solitude prioritizes dungeon creatures who are able to attack and do not have flying, then dungeon creatures who are not able to attack and do not have flying, then itself.
 * Jugan, the Rising Star targets all dungeon creatures at random.
 * Kami of the Palace Fields prioritizes legendary spirit creatures, then spirit sorceries, then spirit creatures with the highest soulshift, then spirit creatures with the highest CMC for soulshift. If there is more than one target among target a target type, it chooses randomly from them.
 * Kataki, War’s Wage will not willingly attack or block and will always have its cost paid by the dungeon to prevent dungeon artifacts from being destroyed.
 * Kira, Great Glass-Spinner will not willingly attack or block.
 * Keiga, the Tide Star prioritizes the marked raider’s creatures, then any creatures unmarked raiders control at random, then a creature the dungeon controls.
 * Lifespinner will not willingly attack or block and, as soon as possible, sacrifices only spirit tokens if the last time its tap ability resolved it was able to put a legendary spirit creature onto the battlefield. Lifespinner prioritizes Sekki, Seasons’ Guide if it is in the dungeon library, otherwise, reveal cards from the top of the library until the dungeon reveals a legendary spirit creature and place it on the battlefield. Return the revealed cards to the dungeon library and shuffle the dungeon library.
 * Lingering Souls will be cast from the graveyard using flashback during the next dungeon upkeep if it is in the dungeon’s graveyard.
 * Murmuring Phantasm always blocks.
 * Promised Kannushi will not willingly attack and may block and prioritizes legendary spirit creatures, then spirit sorceries, then spirit creatures with the highest soulshift, then spirit creatures with the highest CMC for soulshift. If there is more than one target among target a target type, it chooses randomly from them.
 * Rend Flesh prioritizes a valid target the marked raider controls, then any other valid target an unmarked raider controls.
 * Seance will only trigger during the upkeep of the raider just before the dungeon in turn order and prioritizes non-legendary spirit creatures with the highest soulshift, then non-legendary spirit creatures with the highest CMC, then any other non-legendary creature, then legendary spirit creatures. If there is more than one target among target a target type, it chooses randomly from them. This creature has haste.
 * Sekki, Seasons' Guide will activate its activated ability at the beginning of each upkeep and sacrifices only spirit tokens.
 * Slice in Twain prioritizes a valid target the marked raider controls, then any other valid target an unmarked raider controls.
 * Souldrinker will have its activated ability activated by the dungeon once when it enters the battlefield and each time a single additional counter would prevent Souldrinker from dying.
 * Torii Watchward prioritizes legendary spirit creatures, then spirit sorceries, then spirit creatures with the highest soulshift, then spirit creatures with the highest CMC for soulshift. If there is more than one target among target a target type, it chooses randomly from them.
 * Unchecked Growth will prefer dungeon spirits, then dungeon creatures who are able to attack, then any other dungeon creature, then any non-defender creatures an unmarked raider controls, then any other creature an unmarked raider controls, then any creature the marked raider controls.